Monday, September 26, 2011

Dear Apple, You Ruined Comics!

New technology in the past decade had developed quicker then in any other era. Big clunky cellular phones had been replaced with all-in-one smartphones that combine the technology of other electronic devices in a sleek, inconspicuous device. The movement to create smaller, more user-friendly devices was most likely attributed by the release of Apple’s iPhone in 2007. Banking on the innovations of smartphones, tablets hit the scene to revolutionize mobile computing. Now which other device would dominate this market but Apple’s iPad released in 2010. Now for an odd fact, Apple was also the pioneers in the creation of tablets with their Apple Newton.

It’s no surprise that people love their mobile devices. Nobody honestly say that they’d prefer the old clunky devices over the new sleek and shiny devices. Well, nobody but comic artists it would seem. Cartoonist Tom Pappalardo realized that drawing newfangled devices presented new problems for explaining what was happening in comic panels. “As devices get smaller and feature less exterior detail, more overt context and visual cues need to be provided by the artist/writer to explain what the device is,” Pappalardo says.
He grabbed a sketchpad and started to collect his thoughts. What resulted was a series of panels he put in a blog post titled “Cartooning vs. Technology: How Steve Jobs Ruined Comics.” Throughout, he addresses an interesting problem. In a medium built entirely around flat visuals, it is pretty hard to figure out how one square slab (an iPhone) can be differentiated from another (an electric shaver).






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